On release of the first Apple iPhone a new category of device was launched that required specific applications to be created. Mobile application development is the process of creating software for a mobile device such as a smartphone or tablet. Software is a set of instructions that tell a device how to operate. The lifecycle of development consists of a set of well-defined phases such as planning, analysis, design, implementation, testing, and maintenance. The end product is a software bundle having graphical user interfaces (UI) that allow users to manipulate the application to achieve the desired functions, core functions that utilize the hardware components of the device, and backend services that rely on a network connection to work with remote computing resources for data access.
A computing platform is the environment in which software is run. In general, the platform provides supported hardware specifications, an operating system (software) that manages a device's hardware and software resources and provides common services for other applications, software libraries that provide functions to the operating system and other applications, and software development kits, which are collections of tools used in software development.
In today's market, there are two dominant platforms for mobile applications: One is Android from Google. Android powers billions of mobile devices in over 190 countries worldwide. It has the largest installed base of any mobile platform and is still growing. Android runs on devices of all shapes and sizes, and the operating system is open-source and free to use. Android is not only used by Google devices but also by many other original equipment manufacturers (OEMs) in the world that build their own smartphones and other devices. The second is the iOS platform from Apple Inc. The iOS platform runs Apple's popular iPhone smartphone and other smart devices. Apple's iOS is available exclusively for its own devices; no other equipment manufacturer is capable of using iOS.
Building applications for Android or iOS generally requires the use of different software development kits (SDKs) and development tools, although there are some similarities between the two platforms. By targeting both platforms, developers can create apps for millions of devices.
mobile applications (apps) can be divided into three categories; native apps, web apps, and hybrid apps.
Native mobile apps are created in the platform's defined programming language and frameworks and run directly on the operating system, such as iOS or Android. Native apps are designed specifically for the operating system of a mobile platform. As a result, you may create native Android or iOS mobile apps, as well as apps for additional platforms and devices. You can't mix and match apps because they're built for just one platform. You can't use an iOS app on an Android phone, for example, and vice versa. Native apps are developed using a variety of programming languages such as Java, Kotlin, Objective-C, Swift, etc.
One difficulty with developing native mobile apps is that it necessitates a very specific skill set. Few developers are familiar with platform-specific programming languages and development kits. Cross-platform development approaches avoid this issue. Cross-platform mobile apps can be developed in a variety of programming languages and frameworks and then compiled into native apps that run directly on the device's operating system. Therefore requiring a single code base to cover all platforms. Some popular frameworks used for cross-platform mobile app development are: React Native, Xamarin, Flutter, etc. These frameworks provide a foundation on which software developers can build apps.
A mobile application has two interconnected basic components:
The visual and interactive element of the program that the user interacts with is known as the mobile front-end. It usually resides on the device, or at the very least, an icon for the app is displayed on the home screen or pinned in the device's program catalogue. A development team size might range from a single developer that handles all aspects of the app development to tens or hundreds of employees with specialized talents. For example, dedicated creative or graphics designers may be in charge of designing app visual elements such as icons, backdrops, colors, themes, and other parts of the app. The team may also include user experience and user interface designers who are responsible for the layout of the components.
Building the app logic, which is responsible for making network calls to the back-end services, retrieving data, and updating the data in the back-end systems with new information generated by the app, is a significant component of the development effort regardless of the size of the team. A database containing information that is used in the app is an example of a back-end service for a mobile front-end. To directly access the database, the mobile developer would need to know the database's network location, the database's protocol, the credentials for authenticating and approving data access, and the exact database commands required to extract the required data.
Talk to an experienced and trusted partner, such as Ventureaxis. Without obligation we can help you assess the scope of your project and assist in determining a realistic budget and plan of action on how to reach your goals. We can help deliver projects that qualify for Research and Development Tax credits (R&D Tax Credits) which can help significantly with the cost of certain projects.